ViewSonic VP3268-4K 32″ Monitor 


I rely on colour consistency and colour reproduction, from the camera to print, colours need to be accurate. A well-calibrated monitor with a wide colour gamut is essential, what we see on screen should be reflected in print.

The ViewSonic company was founded in 1987 by James Chu. The company specialises in the visual display technology including LCD monitors.

This monitor is designed for creative professionals who demand colour accuracy. The VP3268 is a high-end monitor and features some impressive specifications.

Design and Build

The ViewSonic VP3268-4K design is modern, with thin bezels, giving the monitor a sleek look with the excellent build quality. The thin bezels allow multi-screen set up with little interruption to the screen real estate.


Attaching the screen to the stand is extremely easy. With the stand on a flat stable surface, align the rear of the screen with the mount (affixed to the stand) simply locate the tabs and click into place. To separate the screen from the stand, press the tab/button and lift the screen away.

Connectivity and Ergonomics

On the rear of the monitor is a standard VESA mount (100 x 100 mm), alongside the various ports. These include a full-size Display Port, 2 x HDMI 2.0 HDCP2.2, a Mini-Display Port, 2 x 3.5mm Ports (input and output), and 3 x USB 3.0 Ports. Access to the ports is a little awkward, I found myself sat on the floor at the rear of my desk and tilting the screen.

The included stand is adjustable; the height is adjustable up to 130mm, and the display can be swivelled sideways up to 120 degrees. The screen rotates 90 degrees in portrait orientation, however, there is a minimal vertical adjustment in portrait mode and the screen wobbles with the slightest of movement by the user. (this may be unique to this sample screen, it was in used condition)


The ViewSonic VP3268-4K display is superb with a resolution of 3840 x 2160p images are rendered crisp and sharp. The Anti-glare, 3H hard coating works well in reducing reflections on the screen.


The colour accuracy is one of the main selling points for the VP3268, the screen is an IPS LCD with 10 bit (8-bit + FRC) that is factory calibrated with six colour spaces: sRGB, AdobeRGB, Rec. 709, SMPTE-C, NTSC and EBU. This ensures professional users don’t have to calibrate the display, however, I would always check the calibration with my Datacolor Spyder X Elite before use. The calibration only takes a couple of minutes and could save hours of frustration rectifying work. The claimed Delta E performance is excellent at Delta E of 0.51.

The peak brightness is acceptable at 350 nits, with a contrast ratio of 1300:1. Screen uniformity was excellent for a W-LED IPS screen, there was some evidence of light bleed, however, this was negligible. With HDR 10 selected the only difference appeared to be a brightness increase, I understand that it works well with HDR videos. The monitor has 14-bit 3D Look-up Table (LUT), for accurate calibration throughout the entire colour spectrum.

Colour Gamut

NTSC:75.44% Coverage
AdobeRGB77.24% Coverage
sRGB99.67% Coverage
REC.70999.67% Coverage
SMPTE-C100% Coverage
EBU:97.35% Coverage / 112% Size

OSD (On Screen Display)

The OSD (On Screen Display) is controlled via function buttons located on the lower left rear of the monitor. The OSD is not initially intuitive, it takes practice to master these controls. Onscreen icons identifying the button functions are displayed when the user presses one of the rear-mounted function buttons.



OSD Adjustment

The OSD settings include Auto Image Adjust, Contrast/Brightness, Input Select, Audio Adjust, Colour Adjust, Information, Manual Image Adjust, Advanced Image Adjust, Setup Menu and Memory Recall.

Viewing Angles

Viewing angles are impressive at 178 degrees, there was some minor colour drop-off at the extreme viewing angles, this is typical of most IPS panels.


The ViewSonic VP3268-4K monitor is an excellent display for creative professionals. Offering remarkable colour accuracy, delta E average, and screen uniformity. I had no issues calibrating the screen to match my 5K iMac and the massive screen real-estate is a boon to productivity. The excessive movement (wobbling) whilst in portrait mode is most likely down the monitor’s previous usage. The rear-mounted function buttons may be style over functionality to retain the monitor’s clean lines.

An excellent choice for professional users requiring high colour accuracy. The large screen enables Photoshop and lightroom open side by side at the same time. The ViewSonic VP3268-4K is an impressive display, unfortunately, it was returned to ViewSonic and I was sad to see it go.


Colour Accuracy

Factory Calibrated

Beautiful Design

Variety of Ports

Wide Range of Adjustment

14-bit 3D Look-up Table

178 Degree Viewing Angles

96% sRGB Colour Space


OSD controls are located on the rear and not very intuitive

*Monitor Wobble in Portrait mode.

Slightly Opaque Screen

*This example was a well-used monitor the movement could be related to its use.

Final Thoughts

The ViewSonic VP3268-4K is a superb monitor, it’s sleek design and first-class screen make it an excellent choice for working professionals.

Stephen ?

Gaelic Memories Photography



Frame Rate Control (FRC) is a method, which allows the pixels to show more colour tones. With quick cyclic switching between different colour tones, an illusion for a new intermediate colour tone is created. For example, by using FRC, a 6-bit display panel is able to show 16.7million colours, which are typical for 8-bit display panels, and not the standard 262200 colours, instead. There are different FRC algorithms.


A LUT (Look Up Table) contains precalculated sets of values that are used to apply transformations to the input colour data so that the resulting data meets certain (the desired) visual standard and colour accuracy. For example, LUT can be used to emulate/map different colour spaces and gamma settings. Many professional monitors, as well as some TVs, have programmable internal LUTs allowing more control over the image.


sRGB is a colour space, developed jointly by Hewlett-Packard and Microsoft in 1996. It is used in different devices such as printers, displays, TV sets, cameras, etc. The sRGB colour space covers about 72% of the NTSC colour space.

Adobe RGB (1998)

Adobe RGB {1998) is a colour space, developed by Adobe Systems in 1998. It has a wider gamut than the sRGB (mainly in the cyan-green range of colours) and is widely used in professional printing.

NTSC (1953)

The NTSC {1953) colour space is introduced in 1953 by FCC with the appearance of colour television and has a wider gamut than the sRGB.


DCI P3 is a colour space, introduced in 2007 by the SMPTE. It is used in digital cinema and has a much wider gamut than the sRGB.


HDR expands the contrast ratio (peak luminance and minimal black levels) and colour palette to achieve more details across the whole image – from the darkest parts to the brightest ones, which results in a more realistic and life-like image.

Panel Bit Depth

The most widely used panels are those with 6, 8, and 10 bits for each of the RGB components of the pixel. They provide 18-, 24-, and 30-bit colour, respectively.


The EBU (European Broadcasting Union) has developed its own colour gamut that is based on Y’CbCr and is slightly different than NTSC and SECAM (France). The current EBU High Definition (HD) colour gamut is very similar to Rec. 709 with values of red and blue being the same and a difference in the green value.

Rec. 709

Rec. 709 is an ITU Recommendation, first introduced in 1990, that sets out the standards for HDTV. Included in these standards is the Rec. 709 Colour Space which is an RGB colour space that is identical to the sRGB colour space. All HDTVs should be able to display 100% of the Rec. 709 colour space.


SMPTE-C is the colour space to aim for when delivering standard definition content in the US and countries where NTSC had previously been used. It was created in response to TV manufacturers not following the NTSC standard. It maintains the identical D65 white point.

Delta E

Delta E is a metric for understanding how the human eye perceives colour difference. The term delta comes from mathematics, meaning change in a variable or function.

*Disclosure “As an Amazon Associate, I earn from qualifying purchases.”

Purchase Review Products

ViewSonic VP3268-4K Datacolor Spyder X Elite

123RF http://bit.ly/2VuRP3j

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